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Blood & Mettle Prototype

First Person Shooter Prototype

October 2022 - December 2022

Role

Solo Developer

Unreal Engine Prototype

Blood & Mettle is a prototype first person shooter that is entirely built utilizing Blueprints, and it is my first endeavor into Unreal Engine 5. The goal of this prototype was to learn the engine and implement some basic player controls. This included player movement, dashing, melee, and shooting.

Implementation with Blueprints

With Blueprints, I maintained an scalable implementation of my player mechanics with public variables that made iterations upon the design easy to test. This included the implementation of the player's gun.

I plotted out the components and the basic functions of the gun in an actor blueprint file, along with a list of properties. Next, all I had to do was create a child blueprint of the gun blueprint file and apply all the necessary variables and meshes. This made it easy to attach the actor to the player character.

Player BP Spawning Revolver

First Foray into 3D Animation

To better communicate that the player character was performing the desired action, I made 3D animations using the Unreal Engine Sequencer. 

Luka Lerotic Hettenkofer

©2022 by Luka Lerotic Hettenkofer. Proudly created with Wix.com

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