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Hello, I'm Luka

Game Designer with a Film Production Background

I'm a communicative game designer, specialized in system and technical design. Due to my filmmaking background, I also have an appreciation for story and lore.

Projects

Games and Game Design

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Technicus Heist

A 4-player hacking board game of spiteful-sabotage. Each player competes to steal the Skeleton Key. Currently under development.

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Animus Core

A 2D puzzle platformer demo with pressure plate buttons and moving platforms as core puzzle solving mechanics. Created in Unity. 

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Blood and Mettle

An action first person shooter prototype that has player controls implemented using Blueprints.

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Casualty of Time

A 2D puzzle-platformer where the player must beat each level in multiple successive loops to progress.

Martyr's Challenge

A top-down endless horde game, where the player must sacrifice health for buffs and charge attacks to repel slimes.

Phone

Email

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  • LinkedIn

Luka Lerotic Hettenkofer

©2022 by Luka Lerotic Hettenkofer. Proudly created with Wix.com

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