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Animus Core Demo

2D Puzzle Platformer

March 2023 - May 2023

Role

Solo Designer & Programmer

Puzzle Platformer Demo

The Animus Core Demo is a short 2D puzzle-platformer experience that utilizes moving platforms, pressure plates, and moveable blocks to challenge a player's movement and puzzle solving. The game was developed in Unity.

Creating a Movement Template

The most important set of mechanics in any platformer is the player movement. As such, I took the time to develop a template for my game manager and player controller to manipulate physics based player movement easily from the Unity Inspector. This made it seamless to test out many variables of movement before settling on the right set.

Implementation and Scalability

I am object oriented in both my design and programming. When creating my GDD for Animus Core, I already organized game objects into different categories which became the basis for parent and child classes. These included the Powerables which did something when activated via their interface, and the Activators, which activates or deactivates an array of Powerables based on their on/off conditions.

Luka Lerotic Hettenkofer

©2022 by Luka Lerotic Hettenkofer. Proudly created with Wix.com

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